Wednesday, July 14, 2010

Saturday, June 19, 2010

Reminder to all on Coordinating Scene files

Hi,

Here are some reminder on how to organize our files so each of us won't get confused in the future.


1. Name your scene files as Scene(number). mb

   example: Scene01.mb, Scene02.mb


Please remember to check that your files are set to 25 frames per second including your playblast time (25frames per sec realtime)



2. Name your playblast files as shot(number).avi

   example : shot01.avi, shot02.avi


Please remember to check that your playblast time is set to : 25frames per sec (realtime)



3. Name your camera in maya files according to your sceneshot. Camera :(scene_number)

   example :Scene01,  Scene 02


Please remember to check that your playblast time is set to : 25frames per sec (realtime)






4. All updated files must be updated on computer S02-531-11. Especially the updated models for Character, Background and Props. If you have any updated or changes to the modelling, please email everyone about the update.




5. Remember to follow the frame number according to the Animatic, NOT storyboard.



6. You can check the Compilation file that I put in S02-531-11. This is for you to see whether the scene or camera angle matches the timing and continuous shots with every team member.



7 If there is any problem with any parts during the process, please contact the person in charge of the file. Example if there's any problems with the background modelling file, you can always contact Sylvia.

Any question don't hesitate to call or email everyone :)




-Sylvia

Thursday, June 17, 2010

important notice regarding Ncloth

Hi guys,
Please do notice that Ncloth simulation starts from bind pose. when u animate a scene, for example a walk cycle, may be your character has already stepped out in first frame, so the first frame is different from bind pose, u have to leave some frames before  the first frame to allow the character move to your initial pose in the scene from bind pose.

Hope u all get what i mean. Any more question please ask me.Thanks

yu jia

Wednesday, June 16, 2010

Animatic Scene number

Hi guys,
I'm not sure if you read what I've typed below in the blog but here's a reminder.


Follow the Scene number in the Animatic to do your animation.
Do not follow storyboard as it is not the updated scene number.


Remember to pass me your playblast or put it at uni on Sunday so I can compile them. Then on Monday we'll have a meeting on it at 12pm.




Thanks.


-Sylvia 

Friday, June 11, 2010

Reminder for modeling

Hey guys!

I've seem to noticed that the modeling for the Male Character and Clover size are too big for our scene. Before this we had agreed to follow the female character size so please double check on your character / props size. Use the Female character as a guide please.

For male character, your character size could be scaled down to 0.2 . As for the clover, Bo, you need to fix the rigging for it because now it's hard to animate when the joints and clover are not bind together. Even if it's binded you need to do some paint weight for it. Try getting this done by this weekend please so those who have scenes with the clover could do it without any problems. And again, please check the size of the clover and ring as well.

Make sure the ring could fit into the female character's finger.

Remember, we set a deadline for our animation blocking. 21st June.
No excuses unless you're seriously sick until want to faint.

The person who can't complete their animation blocking by the 21st will have to buy one of the team member who has completed their work a large hot chocolate drink. :)




-Sylvia

Wednesday, June 9, 2010

Dealine set and animation frame distribution to animators

nimation frame for animators. Please check and know which frame you're supposed to animate. You'll have to check the frame in the animatic as I've changed it. Sorry guys.





































Deadline set for everyone!






-Sylvia

Monday, June 7, 2010

Update




























Not sure which colour looks best but i'll just put them up and let you guys choose. The first one I've edited the building.

Sunday, June 6, 2010

Notice

Hi, guys. we just created a folder call "Lacrimoso" in comp 531-09 data which contains all of our scene files.
Please go get them and start animation as soon as possible.
Also, the deadline for blocking is 21st June 12 pm sharp. please keep it in mind. we need to go faster since we are very behind. Anyone who do not finish your job, u know the consequences.We don't have much time left.

- yu jia

props- ring and clover





sorry for the late submit... I have a farewell patty last weekend..and I have drunk too much... one of my friend will graduate this semester and back to China.
sorry Sylvia..... I broken my  promises





ring modle

ring with texture
sorry for the bad render result. I'm just try my best but still not good at setting the light and texture for gold silver and crystal... could someone help me....

btw.  witch color do u guys like more? I have two version.







clover modle


clover with texture


for the reason witch style we did, I choose texture not realistic but more cartoon style.
If it is not good, let me know, I'll change the texture.

for animation, I try to use joint tool to control the clover.
if u have some good idea, just let me know.

-Bo

Music reference

http://www.youtube.com/watch?v=e9xvzeR9IhI&feature=related

http://www.youtube.com/watch?v=lm8_tYtmXhs&feature=related

Hi, guys. Last time Louise mentioned that we are suppose to find reference music for presentation. Please have a listen of these two. I personally like them very much,both of them i feel nice but i think the second one may suit better.
This is for the presentation next week.

- Yu jia

Friday, June 4, 2010

Update














Adjust it according to Louise's feedback.

Thursday, June 3, 2010

Wednesday, June 2, 2010

Storyboard scene numbers























































































Here's the animation scene breakdown for each of us. Have a look at it and tell me if you're alright with it. We will start animating after consultation with Louise hopefully.


























-Sylvia

Update on environment

This will be the background that you guys will use to animate the beginning shot. I will send the list of scenes for you guys tomorrow hopefully.

For the boys (Bo and Jason), please update your latest model on the blog

We want to know where is your work progress now so we could keep ourselves updated on each other's work.























































-Sylvia

Saturday, May 29, 2010

test on Ncloth





some test on Ncloth
-yu jia

model

latest model, update on blend shapes.Sorry for the low resolution image.

-yu jia

Friday, May 28, 2010














more update.



Could you guys update the blog with your latest models as well? So we all get to see where is your progress is now.

-Sylvia

Updates


Possible location where the girl or guy walks in the scene.




























-Sylvia

Monday, May 24, 2010

Production Bible cover













































Not sure what you guys think about the cover design. I tried to do a art noveau style but anyways I'll be printing this either later on today or early tomorrow morning before class. Which one do you guys prefer?



-Sylvia

Close up Environment progress














A better rendered version of the previous scene.
Now still modeling the other detailed houses. Will post more of them soon.

Saturday, May 22, 2010

girl model

That's the model so far, hopefully can do some Ncloth and animation test later on.